The most challenging raid in pre-BC is back with vengeance. If you were a pre-BC toon as I am you will remember this legendary raid. One of a kind to say the least. Previously located in Eastern Plaguelands, Naxxramas now sits in the sky about Dragonblight. Besides its location change it also changed its style of instance. No longer is it the 40 man raid that was a horror to conduct. It now comfortably fits 10 and 25 man raids.
So some of you think that Naxx will be a joke in WoLK? Well leave your easysauce at home because it doesn’t go well with Naxx. After getting some confidence and gear in Heroics, Naxx will be the Karazhan of WoLK. Let me ease the pain of those 50g repair bills and explain the Naxxramas Guide to group chemistry you want to look for when making a group.
The prerequisites are different the most 10-25 raids. Naxx, unlike Karazhan, requires more healers. 3 to be precise is recommended before you even think about stepping foot into Naxx. There will be a lot of unique encounters that far surpass Karazhans, which requires better, faster heals. In addition to making a good group you want to mix and match. To many of the same class can lead to 2 things. 1. Raid buffs being wasted due to multiple classes with same buff. 2. Complaining over gear… always happens.
The only notes that are different for the 25 man raids is that you have 25 people instead of 10. Most bosses will have adds with them and you will notice a significant amount of heath boost which is quite obvious. Other then that mastering the 10 man will ensure you and your group will strategically be ready for 25 mans.
When choosing healers the requirements will vary depending on how many healers you have. I would suggest at minimum 1200 spellpower and 250 mp5 (3 healers). If you want to be totally safe 1700 spellpower will do it. You will be getting people trapped, attacked, entangled, targeted, the whole nine so being able to have big heals fast is the name of the game in Naxx. I would say that healers are the most important aspect of a raid group heading to Naxx.
For tanks 20k unbuffed HP, 20K armor, 540 defense (they will be crit immune), and around 40-45% avoidance. Reason being that some, Maexxna *cough cough*, bosses will pack quite a punch. Tanks will be your second most important member of your raid.
Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.
So wait no longer. Hop onto your main and raid till your hearts content. If you want to educate yourself further with Naxxramas Guides you will face keep updated with wowcollege.com.
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