Archive for the 'Guides' Category
Valkor’s gold making guide is a world of warcraft guide that is full of great information not found anywhere else, showing you how to make gold, where to find it, when to find it in a no holds barred format. It has fast become an essential guide for the serious wow player that wants to make gold fast or who wants to fast track the purchase of that elusively expensive epic mount.
Within the guide you will find contained many detailed tips on how you can make gold in the fastest and simplest way that is possible. Everything is covered like:
- how you can maximise your profits using the auction house,
- what instance runs you should be doing and how so that you glean maximum profits
- where to find the best sellers to get the best price and profit.
- and much more!
And here is a few frequently asked questions regarding the worth of the guide:
- Where are the best gold hot spots in the game? Did you know that there are 17 of them? They are very hard to find places which is not hard considering the vastness of the game. You might think you know these places already but they are not the ones that everyone already knows already, unless you own Valkor’s guide.
- What are the best add ons to aid in gold making? Each and everyone is listed and the good news is that all of them are free for you to download. Priceless and time saving information imo. Make no mistake, you will need these add ons if you are serious in making gold and lots of it.
- Is it worth to low level players? Yes Valkor guide has every level covered, showing where to get the best gold and how regardless of whether you are at level 60 or above or 10 and below.
- Any bonuses? The best bonus given is the 60 day free pass reward for any customer giving a new gold tip. Taking into account the $15 a month sub to wow this represent very good value. If you have a tip worth submitting you get most of the ebook cost covered. It is also a good incentive for adding new gold tips to keep customers ahead of the game. Another incentive is to stop the inevitable pirates looking to get a free copy of the game. They won’t get the updates which the author guarantees for life, as well as the 60 days money back guarantee if you don’t like the guide.
Valkor is in short a very good guide and worthy of the 4 out of 5 stars given by James’ review in the main site. See that review here: Valkor’s Guide Review
Shamans like the Druid Class is an hybrid and the only two which are hybrid in WoW. Shamans have the same spec differences as Druid, and can either choose to either heal as their primary role, do caster Dps, or do melee dps (can’t do this in Areans).
Restoration (Healing) and Elemental (Caster) Shamans bring the following vital assets to an Arena team: Heroism, Totems, and Purging.
The deployment of Totems is unique to the Shaman class. Each totem they deploy have unique abilities of their own. The most popular Totems are:
- Tremor Totem: will remove Fear/Charm effects from team members.
- Wind Fury Totem: gives chance to grant extra attacks in melee: excellent for Warriors
- Grounding Totem: absorbs spells shot at team members
- Poison Totem: gives real great buffs to team mates and give one of the best chances of turning the tide during Arena matches.
to cast a huge buff once in every arena. Heroism boosts every
teammate’s casting/attack/healing speed by 30%, which is very helpful. During a crucial part of a fight, Heroism
can easily turn the tide .
Purge is the last ability
that all Shamans can take to an Arena match. What purging does is to zap any beneficial effects of the opposing team.When you remove buffs from your adversaries, you can really make the team more lethal and effective. This is a great ability that only Shamans can bring to the table in Arenas.
Druid
Druids are one of two hybrid classes in World of Warcraft. Hybrid classes are those that can fill various roles depending on their spec (the talents the Druid decided to choose). Druids can be Caster Dps (shoots at a range and is magical), Melee Dps (must be in melee range and is physical), or a healer (Restoration Spec). Druids are also unique in that they have various forms they can shape shift into. Cat is a very quick (attack + speed) form that can stealth and is similar to a rogue. Bear is a very slow but durable form similar to Warriors. Cheetah form is used when the druid needs to get away (+30% movement speed).
Druids must master all of these forms to play their class to the best of its ability. Druids are considered top healers in 2v2 and 3v3 for many reasons. Druids have the most powerful healing in the game, and almost all are instant cast. Druids also have amazing kiting abilities (cheetah form) and the ability called Cyclone, which makes a character unable to do anything (Cyclone can’t be dispelled). The only downside to Druids, the reason why not many of them are in 5v5, is that they are extremely squishy in human form. In 5v5 there are between 2-4 DPS (targets doing damage) on a target and a Druid cannot survive that in human form and must go into bear form. Bear Form allows them to stay up for a while but they cannot heal while in this form and are effectively shut down. Very good Druids though can still heal effectively with good usage of kiting (moving around as to avoid damage/CC). Sheep is one of the most powerful CC’s in the game and druids are the only class that can get out of it constantly (through shape shifting), others can only remove sheep through usage of a PvP trinket (a one time removal of a CC/Snare every 2 minutes). Although Druids were widely regarded as an underdog in all the arenas, they are becoming more and more prominent in 2v2/3v3 and starting to sprout in top 5v5 teams.
Moonkin and Feral Druids are also fairly decent specs, with Moonkins sprouting on some top 3v3/5v5 teams and Feral Druids having a few spots in top 2v2/3v3/5v5 teams. A Moonkin Druid has a small arsenal of very powerful spells and also has extremely high armor for a caster, making the Moonkin near last on the list of targets. Moonkins bring great CC (Cyclone and Entangling Roots) and the only real downside to them is that they have very little defensive abilities. Teams with mostly casters can easily burn down a Moonkin and it will not be able to defend itself. With that, though, many top Moonkin players have improvised and often will heal/kite in order to maximize their ability in the Arena. Feral Druids are very tough to play, but when they are played with peak performance Feral Druids become phenomenal. Feral Druids bring very high Dps through cat form, very good survivability with bear form, and very good crowd control in human form. Feral Druids can very easily lock down two healers with Feral Charges (Bear form) and well placed Cyclones. With this and the ability to heal, Feral Druids can be a great asset to any team.
As we have seen from a previous article, Brian Kopp’s 1-70 Alliance Guide is the best for Alliance players. It is also a good guide if you like to follow maps and direction reading through a book.
However if you are more the visual type and you are a horde player, there is an option which is equally as good if not better than Brian Kopp’s very successful guide for Alliance players. The guide I am referring to is Johana’s Mancow’s 1-70 Horde guide.
With this guide you will get the benefit of actually following along on video where to go and do your quests. Again you will, by following along, be able to sift through the game rather quickly gaining the experience needed to reach the top level in the game. The obvious draw back is that it concentrates mainly on Horde players even if the same results can and have been achieved using Alliance characters. As you will see when you visit the link to this guide the author achieved this using more than one character and over different servers, so the tips are rock solid. Again there is a money back gurantee should you not be satisfied. That is rock solid too be not as solid as the fact that you will probably not requested, mostly because the guide works very well and that it is contantly updated as more add ons and features are added to the game. For a mere $35 you have an investment worth every penny.
World of Warcraft is also known as wow. This is a strategy game with role playing qualities and is set in the fictional world of Azeroth, a world that is full of fictional mythical characters from dwarfs to magians. It is also a world that only has two races each competing against the other: the Horde and the Alliance. From these two races you will be able to pick a character which you will be able to to power level using your own skill or a guide.
There are a few guides that you can pick from, each equally as useful or even equally useless. This is why I wrote this article, to advise as to what guides you should choose to powerlevel your character so that you can storm throught the game from level 1 to level 70 in only a few days instead of weeks or months.
What do these guides do? They do just that, they guide you through the game. This means that you can pick up the guide and play along as you read the directions on it instead of being bored stupid reading through the guide first. The guide that does this especially well is the one by Brian Kopp. This is an Alliance guide as it is tailored for characters of that particular race. It used to be called Brian Kopp 1-60 guide but with the recent addition of the Burning Crusade, it has been upgraded to being called the 1-70 power leveling guide. All you need to do with this power leveling guide is to follow directions and co-ordinates and take part in the quests that are suggested. Do that and you will reach the top level.
This is a good guide especially since it is constantly updated and I can say that very few people ask for their money back which is available is you feel unhappy. So you have everything to gain and little to lose.





